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First Job Class

Explanation about First Job of ragnarok game here

  • First Job Skill on Ragnarok
    • Swordman
    • Magician
    • Thief
    • Acolyte
    • Archer
    • Merchant

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Ragnarok X: Next Generation

Swordman

Is a Job that use weapons such as swords and spears like a soldier. Compared to other jobs, Swordman has the highhest Strength. Player who choose this job can use many types of melee weapons, such as two-handed swords, shields and armor. The advanced job of swordman is Knight.

Magician

Is a job that masters withcraft to bring down enemies. This job is the weakest character, but Magician has the highest Intelligence which allows them to cast various types of offensive magic. This job can only use magic wands and knives as weapons. All of their magic abilities mostly have special elements. Thier next job is Wizard.

Thief

Thief is a job that relies on speed to attack and avoid. The weapon that is often used is a knife. Thief is not the strongest job, but its speed is capable of the double attacking, poisoning enemies and hiding asides. Thief is the only job that can cure poison with Detoxify.

Acolyte

The ability of this job is to be able to heal and protect itself and other characters. Acolyte uses many types of staff and spell books as weapons. Its main task is to protect and heal. Priest is the continuation jobs of this Acolyte.

Archer

Is a job that has spesial expertise in archery. Player like Archer prioritize distance in terms of combat. This job uses a bow and arrow as weapons, but can also use a knife. The next job is Hunter.

Merchant

It is a special job that prioritizes trading over fighting. Merchant is not good at fighting but can rent carts from kafra to trade and has the largest capacity to store items. The next job is Blacksmith.

Second Job Class

Explanation about First Job of ragnarok game here

  • Second Job Skill on Ragnarok
    • Knight
    • Wizard
    • Assassins
    • Priest
    • Hunter
    • Black Smith

Knight

The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the Bowling Bash and the spear exclusive skill, Pierce.

Wizard

Wizard are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.

Assassins

Assassins are able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also recieve double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Priest

Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the Monk is said to train their body to fight evil and the Undead physically, the Priest does so with magic.

Hunter

Hunter are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch enemy. Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat.

Black Smith

A Battle Black Smith main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant. The only drawback to these self buffs is that the skill Power Thrust has the chance of breaking party members weapons (bows are the most susceptible to this), and this it is recommended that the blacksmith always carry Steel, Iron, and Rough Oridecon with them at all times to repair party members weapons.




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